Francis Bouthillier

3D Technical Artist

Miss Daisy

Miss Daisy is a comic short movie recorded in real-time in the Unreal Engine 4. This project was completed in 14 weeks as our final semester project.

Tâches :

  • Destruction and object animations
  • Shaders
  • Level Art (Sky, Landscape and some props)
  • Rigging (Facial Rigs)
  • Scripting (Blueprints) and optimization
  • Miss Daisy

“God Left Me”

For this project we had to create in 7 weeks a level where the player is chased by an enemy. As a priest, we try to find shelter in a cathedral, but we are far from finding peace.

This project was mentioned on the kotaku and Unreal websites.

Tasks :

  • Special effects (destructions, particle effects)
  • Shaders
  • UI
  • Scripting (Blueprints)
  • “God Left Me”
  • “God Left Me”
  • “God Left Me”
  • “God Left Me”
  • “God Left Me”
  • “God Left Me”
  • “God Left Me”

Ice Climbers

Ice Climbers is a short game created by 9 students in 7 weeks on Unreal Engine 4. We had to simulate the reboot of the Ice Climbers game released by Nintendo in the 80s.

In the game, Popo and his sister Nana decide to return to the mountain they climbed several years ago, in order to hunt down a dangerous Yeti.

Tasks :

  • Special Effects
  • Shaders et textures
  • Scripting (Blueprints)
  • Ice Climbers
  • Ice Climbers
  • Ice Climbers
  • Ice Climbers
  • Ice Climbers

Oilspill Beach

Made in Unreal Engine 3, this project is an outlook of a future where people worship oil production, without considering the environmental impact

Tasks :

  • Modeling and textures : Vegetation and oil containers
  • Shaders
  • Special Effects
  • Level art
  • Oilspill
  • Oilspill
  • Oilspill

Umi

Umi is a puzzle game played on tabled. The player must rebuild the world of a little girl named Umi by folding tiles, in order to reach the stars fallen from the sky and to get through different steps that will help her accept her parents divorce.

Tasks :

  • Special Effects
  • Technical direction
  • Lighting
  • Modeling
  • Programming
  • Umi
  • Umi
  • Umi
  • Umi
  • Umi
  • Umi

UpRise

The concept of Uprise was to create a real-time strategy game where the players try to break down a totalitarian government. Each player has his own agenda to be the next president and will not hesitate to harm the other leaders.

The goal of this project was to make a prototype ot prove the concept of the game to a jury.

Tasks :

  • Modeling, textures, level art and level design
  • UI
  • Scripting (kismet) and programming
  • Uprise
  • Uprise
  • Uprise
  • Uprise
  • Uprise
  • Uprise

Saskatchewan

A small farm environment where the player can control the weather via an interface.

Tasks :

  • Shaders et special effects
  • Scripting (kismet)
  • Modeling and textures
  • UI
  • Sound effects
  • Saksatchewan
  • Saksatchewan
  • Saksatchewan
  • Saksatchewan

Hooverville

A Film Noir environment inspired by the social impact of the big Krash of the 30s, creating unemployment camps in the USA.

Tasks :

  • Modeling, texture and level art
  • Renders and compositing
  • Hooverville

"Fresque de nuit"

Produced by Ambiances Design Productions, "Fresque de nuit" is a multimedia show projected on the façade of the Mont-Laurier cathedral in the Laurentians (Quebec)

Tasks :

  • 2D-3D Animation
  • Particle effects
  • Fresque de nuit
  • Fresque de nuit
  • Fresque de nuit
  • Fresque de nuit

Other projects

Autres projets

Other projects

  • Digital painting
  • Level art, modeling, etc.
  • Night City
  • Casque cybernétique